Battlefield III
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| (Photo credit: psygeist) |
The soldiers are incredibly lifelike, which is partly due to the modelling system that is used, as well as the developers’ use of Frostbite 2 and ANT technology to create realistic graphics.
Metro 2033
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| (Photo credit: THQInsider) |
‘Metro 2033’ was developed by 4A Games and released in March 2010. Set in Moscow in a post-apocalyptic future, it is a first-person shooter where the player fights off some very realistic mutants. The game is incredibly graphic and the attention to detail superb, making the characters really come to life.
Fallout III
| V.A.T.S. shown being used. Real-time action is stopped and the player can see the probability of hitting each enemy body part through percentage ratio. (Photo credit: Wikipedia) |
Kinectimals
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| (Photo credit: Colony of Gamers) |
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| (Photo credit: Wikipedia) |
Two Worlds II
Two Worlds II was created by Reality Pump and came out in November 2010. It is a role-playing game where players take their characters on quests, and the animation is incredibly detailed. One of the main features is that players can customise the appearance of their characters, including their skin colour and shape, making them seem even more lifelike.Deus Ex: Human Revolution
| (Photo credit: Wikipedia) |
Character Animation will Continue to Improve
The above games are some of the titles that have pushed the boundaries when it comes to creating realistic characters. And as games consoles continue to improve, we are likely to see yet more titles released that blur the lines between animation and reality.Guest Author: John is a writer for Animazoo Motion Capture who manufacture some of the worlds most advanced mocap suits for use in character animation.






